Today's ride sharing services use vehicles that never designed with this form of mobility in mind. Designing for choice will be a key challenge for those creating vehicles optimized for ride and car sharing services in the years to come. Passengers may choose to work, converse, be entertained or just relax and restore themselves with some private time. All of this is what IDEO has explored in chapter four of its Future of Automobility point of view. Noise canceling or conversation enhancing technologies contained in seat "halos" could help passengers have easier conversations, enjoy media or opt out for tranquil time. Its an exciting time to consider all the needs one must design for when creating something for the new on-demand and shared mobility market.
It was nice to see Dwell inquiring at to possible futures of mobility and the workplace in their recent printed issue. The range of responses include thinking along the lines of what is in IDEO's Slow Becomes Fast flexible interiors concept and Inverse Commute Work on Wheels concept from its Future of Automobility provocation series.
With Connected, Autonomous, Shared and Electric vehicles on the horizon, the gig economy and the sharing economy may well intertwine in interesting new ways.
Imagine accessing a shared vehicle for a few hours and paying for that time by running an errand for the vehicle owner. By picking up their groceries and placing them in a cooled storage area, everyone benefits. Mobility is gained and money saved by the vehicle borrower and time is saved for the vehicle owner. Vehicle utilization goes up as well.
As envisioned in IDEO's Future of Automobility provocation series, accessible heated and cooled storage spaces could enable a range of new on-demand services.
For more see the Moving Together section of IDEO's Future of Automobility provocation.
There is something very striking about viewing objects in an exploded or x-ray view. One has the sense that you are being invited into a secret world allowing for the way in which an object is made to be readily seen.
This "cutaway" mockup of a 2018 Jeep Wrangler Rubicon Unlimited four door model is a nice example of this. It gives viewer a sense of improvements made to the new model. This kind of transparency is interesting to see especially for objects as complicated to manufacture as automobiles.
Given the bivouac's interest in alternative futures, it is great to see more sophisticated provocations represented in videos like "One Hundred Hunters" from Nigel Stanford.
With it's masterful mixture of new and authentic retro footage from NASA, the combined story telling helps fire the imagination. After all, there are so many questions as to why we have not been back to the moon since 1972...or perhaps we have?
Future User Interfaces (or FUIs) have been all the buzz here lately at the bivouac. This got me thinking about how my interest in FUIs and things like "science faction"Read More
This recent IIHS crash test footage is scary stuff and good to keep in mind the next time find yourself following a semi truck. Why not back off just a bit? Oh yeah, and while you are at it, write the makers of Manac/Trailmobile and thank them for desiging and producing proper trailer underride crash components.
Todd McLelllan's new book "Things Come Apart" sets itself apart with photos of classic objects which have been disassembled and photographed as masterful compositions. In the digital age, McLellan's work serves as a poetic reminder of all that goes into the objects that play a part...big or small...in our every day lives.
This "Hyper-Matrix" work from the media artist group Jonpasang made the rounds a whlie ago but seeing it again, as well as the "making of" video gives me new found respect for those out there who are taking experiences like this squarely to new levels of execution and excitement.
Sometimes I find myself noting something as interesting but it takes a while to really appreciate it to its fullest. That was the case with the New York Times Budget Puzzle which came out last November.
While in an information visualization brainstorm today, this came back to me as a great example of how to empower users to relate to a very abstract concept...our federal budget deficit. Its minimalistic approach and small details like representing 1 billion dollars with small blue squares that tally up in real time depending upon decisions users make is a nice touch.
BMW has long been breaking performance barriers with each successive model in their M range and the new 1 Series M is no exception. In this nicely choreographed video they take things to a new level which would no doubt make Tanner proud.
And how are you getting on with your mates in it? We all know that space matters...and so does gravity as Paul Harrison and John Wood so delightfully illustrate in Tate Shots Issue 12.
Lately, my nephews and I have had the opportunity to spend some quality time in Seacrest County, the fictional land featured in Need For Speed Hot Pursuit. Thankfully, designers of this racing game have foregone obsessing over telemetry and torque curves generated on the world's most famous race tracks. Leaving that to those crafting Grand Turismo 5, NFS creators instead made the solid decision to offer up a dynamic new twist on a childhood favorite: Good Guys vs. Bad Guys.
Adrenaline levels run high as convincing near photo-realism is placed in just the right places. It starts with the diverse and beautifully rendered vistas of Seacrest County, which span coastal roads, open desert highways and snowcapped alpine routes. These stand out as heros of the title alongside the fastest police response units. Creators of the game follow through with a great range of the world's most exciting vehicles. I for one was most happy to see the BMW Z4 sdrive3.5is and the Lamborghini Reventon among the list of beautiful cars one can try their had at.
The game delivers on a few well-honed gaming principles:
1. Support immersion- Convincing visual details in the landscape and vehicle modeling are convincing and invite drivers into the world of Seacrest County.
2. Cause and Effect Loops- Dramatic and sufficiently detailed damage simulation reinforces just enough cause and effect consequences to keep things interesting.
3. Collectibility- An impressive range of vehicles each with their own overview provided by an ecosystem of manufacturers keeps one engaged and moving forward in the game as does the addition of technological enhancements.
While there are surely a number of alternative driving games out there with more realism that would be far better to use as training platforms for your next trip to the Nurburgring, few can match the levels of sheer joy that come along with busting bad guys or racing at high speeds across the deserts of Seacrest county. Thanks goes out those who put quality time into creating the vistas of Seacrest County and Need For Speed Hot Pursuit.
It's on the way...and ready for the touring motorcycle of the future. Anxious to see what they wrap around what seems to be an impressive bit of engineering.